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So here is a method that might work. What I do is start a coroutine when you start a touch and continue until you let go or find an object. I'm...
The operator is &&. The older script doesn't use Physics2D.GetRayIntersection(). You might want to use this:...
I don't understand why you need to rotate the spring joint. Can you explain?
If you want to do it in one line try this float speed = 2; springJoints [Id].transform.rotation = Quaternion.Slerp(springJoints...
I don't really understand what you need but maybe this will help using UnityEngine; using System.Collections; public class RotateToNeutral :...
Remove the . I don't know how that got in there. I'll edit my post. Make sure that your GameObject that you want to move is on default layer if...
Here is my multitouch version of this script. I use a couple new features in Unity 4.5 (at least, I think they're new): rigidbody.centerOfMass and...
I can assure you that the right leaf is pealed the same way as the left. It takes much cabbage pealing experience to peal over 400 cabbage leaves....
It was an original idea but we did use cooking mama as reference
Hahaha thanks.
Made this as a training project. https://play.google.com/store/apps/details?id=com.donutsbkk.cabbage My friend got a score of over 1,000.
I just wanted to mention that there is a public float distance and IEnumerator DragObject (float distance). You might want to change the name of...
I have a simple depth mask I use with planes to hide objects behind the plane. Shader "Custom/Depth Mask" { SubShader { Tags { "Queue" =...