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[MEDIA] ⚜️ The most advanced and professional WebGL Template on the store! ⚜️ Features: ⭐It is fully compatible for both Portrait mode and...
If you can switch to URP, WFA will not affect any UI element.
can you send its link?
Thanks for feedback! Btw if you liked the asset, can you rate and review the asset on the asset page please? If you have any question, you can...
I just talked about this; ⚡DEMO⚡. The asset is not related to WebGL templates.
Check the demo, the demo has a responsive scalable WebGL template too. But the asset is not related to WebGL templates. It works on any WebGL...
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try this;...
var download = UnityWebRequest.Post(url, form); download.SetRequestHeader("Range", "bytes=0-100"); yield return download.SendWebRequest(); This...
var download = UnityWebRequest.Post(url, form); download.SetRequestHeader("Range", "bytes=0-100"); download.SendWebRequest(); This gives full of...
If on player settings "data caching" is active. Unity will use cached file. Chrome didn't cache this file.
"Select a template in player settings." did you try this??
Enable exceptions on player settings. thus we can see real error message. And use print() method on important lines. You can see these debug...
check these pages; https://docs.unity3d.com/2019.3/Documentation/Manual/webgl-memory.html...
check this page; https://docs.unity3d.com/2019.3/Documentation/Manual/webgl-memory.html
Enable exceptions on project settings. Thus we can see real error message.
use "Screen.lockCursor". This will work.
If you are using "WebGL 1.0", Post Processing stack doesn't work. You need to add "Webgl 2.0" api on project settings.