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I'm also having this issue on a Nintendo Switch Module. Hope someone can help!
Hello! My code still won't recognise that the gamepad is already plugged in when starting. It will allow me to switch between keyboard and...
the lastDevice and updateDeviceType(); throw errors for me. I suppose updateDeviceType(); is a method but I'm unsure how to structure it. Help...
Would you know how to check which device you are currently using onStart? So, I want the display to say z,x,c if there is no gamepad onStart (e.i....
Hey Perfect. Thanks
Thanks, but: This is only called once, at the start. What if a player inserts their device midway through play? How or where do you call this then?
Hi I've used: InputSystem.onDeviceChange += (device, change) => { switch (change) { case InputDeviceChange.Added:...
Cool. I'm updating now anyway. Might as well as I am having an issue with GetComponent() as it wont show up in the inspector as registered....
Hey MelvMay Has this update been made available? I'm using Unity 2019.21f1 Thanks