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Line Renderers display fine in Editor and Game View, does not show up in build on device. I suspect this is an oversight in the Volume Camera
I couldn't find my original code but this looks similar to the side-by-side alpha I did: https://github.com/keijiro/AotsMovieTexture You can also...
@HakanOzcan just figured it out. You need to replace line 324 in Classes/UI/Keyboard.mm //original UITextAutocapitalizationType capitalization =...
Hi all, At this point I've tried chroma-keying, side by side video, and a custom video transparency solution. Hilariously, for my use case, all...
Any update on this feature? Would like to be able to switch manually between front and back camera.
NatShare is working well for everything except when a share option (such as Twitter) is selected from the share modal, then canceled. Once the...
My Unity scene is filled with lots of overlapping objects with transparent textures. Everything looks normal when looking at the renderered scene...
I'm having alpha masking issues in the final recording using the default MP4Recorder settings, any idea?
Any chance Expectation Maximization will be added to your package?...
Thank you for the detailed reply! I'm wondering if I'm simply entering an edge case, as: - My original MP4 is 1 frame per second and 6 frames long...
Is there an option for Speed control? All I see is Rate which just skips X number of frames. I'm looking to play every frame at a custom rate...
Is there a third part alternative that supports streaming/downloaded transparent video? I'm hoping to find a solution ASAP.
Runtime VP8 transcoding for those of us who need to download/stream transparent video.
Hey! This asset is really great, but it really needs a troubleshooting guide. TeddyUtility.CreateTeddy fails randomly depending on the shape and...
Hi, my temporary solution is to put the CommitFrame logic inside a while loop with a return yield new WaitForFixedUpdate()inside an IEnumerator so...
"Keep Alpha" is a property of the Video Clip Importer, and the recommended way of enabling transparent backgrounds on Android, but I'm looking to...
Update on this?
Ah, that makes a lot of sense. Do you think I can get a beta version of this when it's ready? Thank you, Aidan
@Lanre I'm trying to use NatCorder for a specific use case but it's still failing in an odd way. My 1 FPS animation works fine in editor, doesn't...
Exact error was inaccurate, my apologies. There seems to be no specific error in the logs (note: I upgraded to the alpha to see if it would fix...