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I am making a sailing game using spherical worlds and wanted gerstner waves
I would actually love to see something like a Crest Ocean System Integration option
https://discord.gg/5jjkSj
Blending would be done using a third party shader solution, for example, MegaSplat
Voxel Engines require Triplanar Shaders, this can not be avoided, and to be honest, CTS is a material map based system and does not hold ground on...
I use ASE (Amplify Shader Editor) on a Default Rendering Pipeline and Triplanar Shaders and I have done Intensive PBR Blended Shaders using...
You do know I am willing to test sooner, feel free to mail me or discord me.
This requires Heightmaps, Uterrains don't use heightmaps.
Have you tried Amplify Shader Editor, it works incredible on uterrains.
Uterrain works on Untiy 2018.3 and 2019.1
I just applied it to the material
I think this will create issues with people like myself who use 3rd party infinite world spawners
I have used UTerrain Successfully with both CTS and MegaSplat so I don't see the issue ?
This sounds like it would create unpredictable bugs
I have actually been using Amplify Shader Editor for my Triplanar shader
You can not do this because of how the chunk loader does chunks, I just tried. I found the best Floating Point Precision Error happens, even in...
I have had no issues with physics and I have walked in one direction for a long, long distance
I would like to know this as well
Biomes in uterrain is far better
I'm still waiting for this latest update, it would really be nice to have access to.