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I want to slightly expand the Sun-Pengfei's answer. After long adventures and frustrations with UGUI, I can say with confidence that reading the...
In short: it's not a Bug, but rather a feature by design ;), won't be fixed in current HorizontalOrVerticalLayoutGroup. To avoid using...
Another workaround for 64bit value enum: just add [NonSerialized] attribute to your field
#if UNITY_WEBGL using UnityEngine; using UnityEngine.UI; public class FixRectMask2dWebGL : MonoBehaviour { private void Awake() {...
Probably some layout component (such as HorizontalLayoutGroup, VerticalLayoutGroup, etc) is used. If that the case, then RectTransform values are...
It looks like the issue is finally fixed in 18.3.11 :) Editor: Fixed OS locale being used for Editor windows. (930798, 1116416)
It looks like the issue is finally fixed in 18.3.11, thanks :) Editor: Fixed OS locale being used for Editor windows. (930798, 1116416)
The same issue with layout groups... There is another solution to refresh it manually: horizLayoutGroup.CalculateLayoutInputHorizontal();...
Editor is using Window's locale settings using System.Globalization; using System.Threading; using UnityEngine; #if UNITY_EDITOR using...
using System.Globalization; using System.Threading; using UnityEngine; #if UNITY_EDITOR using UnityEditor; #endif #if UNITY_EDITOR...
How to validate SSL certificates when using HttpWebRequest ServicePointManager.ServerCertificateValidationCallback =...
Detect Headless Mode in Unity public static bool IsHeadlessMode() { return UnityEngine.SystemInfo.graphicsDeviceType ==...
We also faced this nasty bug. Currently there is no clear solution, only two workarounds: 1) use android.permission.WRITE_EXTERNAL_STORAGE forever...
Yes, it will be very helpful. Especially if you want to show only the last N messages and avoid re-creating game objects. Thank you for the...
A simple but quite effective solution: http://forum.unity3d.com/threads/dynamic-scrolling-text-support.360026/ In short: use one "Text" component...
Of course it does affect performance. But this impact is only noticeable if you have thousands of magic methods. Fully agree with previous comment...
"Fix Your Timestep!" by Glenn Fiedler is a very good article, it helps to understand the game loop in general (Garth Smith has already posted this...