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@eestradaRAS, once you've wrapped your head around the basics, be sure to check out the ranged variable feature branch. There is a really cool...
The code relies on Awake() being called to initialize the texture and the GUIStyle. This can be achieved by putting it inside of a MonoBehavior....
You have to start recording the object before you make changes to it, otherwise those changes can't be recovered. In your first code example,...
@Nyckos I created an issue on BitBucket describing the readonly-problem. I also created a branch with a possible fix. Before, it was assumed that...
Hey guys, sorry for the late reply. I only got notified of Stephans Post. Say you want to have an array of GlobalVariables. For example, you...
I agree. I only implemented the operator that casts downwards. The other one is just confusing. Yes, this definitely does not work, as Unity...
I don't see a way how you can make (myInt = 5) work. I don't see a way to get a hold of the variable that you want to set this on in the static...
@roboryantron Thank you for your input! The "read-only" idea is also really good! I tend to think along the lines of @IsaiahKelly that the term...
Ha! You're right! That also has the benefit of people only having to do minor renamings in their head after watching his presentation to using...
Okay, great to hear that. I really like the distinction local/global, as well. Let's build on that! I agree, if you look at the distinction...
I just pushed some changes to the project. I went ahead and made a few naming changes of my own. Additionally, I added a flag to the...
First off, sorry for taking so long to get back to you. I missed the forum notification on this thread. Maybe we can continue this discussion via...
Thank you for your interest! I am actually planning on writing a blog post on exactly that topic. It took me quite a while to figure out a class...
Thank you so much! My plan was to publish this later in the year after I submit my first Unity Asset to the store but seeing as there was some...
Hello everyone, Ryan Hipple from Shell Games explains the concept of "Modular Data" and its benefits in his excellent talk at Unite Austion 2017...
You can do this with reflection. I do not recommend opening that can of worms unnecessarily, though. There is probably a simpler way to do what...
I wasn't using any classes in the System.Collections namespace, so I removed it from the script. It doesn't really matter, though.
I would strongly advise against a solution with reflection. It adds a complexity to your code that really isn't necessary right now. I went ahead...
If all your attributes were in an array, then you could simply reference them with an index. Your code would then read: if(player.stats[0] >...
I don't see anything wrong with the code you've posted. What exactly isn't working? That depends if the nodes point to the same SO. If they are,...