A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
The thing about 960x540 resolution is that the aperture mask texture is 3x3, so to properly have an rgb triplet of that texture match directly to...
Hm, try switching the texture used for the aperture mask to Bilinear filtering. It won't fix all of the artifacts but they may be much less...
I'll see about it. I've been extremely busy with a new job and it hasn't left time for much, but I'll see what I can do on the weekend.
It should just work if you click the Enable TV Curvature toggle and then play with the slider. Is that not working for you?
I'm sorry! I've just had a lot of stuff going on lately! I promise I'll try and find the time to get these docs up and ready for publish, it's...
It DOES work with WebGL. I should clarify that a bit - what that means is that on WebGL, it uses a Javascript JSLIB plugin to provide...
Hello! If you haven't been keeping up with this, Glenn Fiedler (a know industry expert, having worked on titles such as Titanfall 1+2) has created...
So today I sat down and implemented some climate controller example scripts. Remember, all of the weather effects I'm providing with SkyRay are...
Yeah Unity did some auto-upgrade crap to my shader and that auto-upgrade then subsequently broke in 5.6. When I find the time I'll go in and...
Got realtime reflection probes working today :) [ATTACH] I had to implement a totally custom rendering solution for reflection probes in order...
Forgive me, but I'm not quite sure if I understand the question. What you see in that screenshot with the cubemap window is precisely what it...
So, SkyRay does not model stratus clouds for one. It does, however, model cumulus, cumulonimbus, and cirrus clouds. The approach I'm taking for...
So I've been a bit quiet because I was involved in a game jam recently (the RemakeJam)! I didn't get to implement almost any of the major features...
Hello, I've been working on a sky rendering and weather system for Unity. Recently I had a spare hard drive so I wiped it and installed Linux Mint...
Ah, I think I see what you're saying. If the idea behind the RNG is that a random int is generated and then used as the seed for the next random...
Actually, yes. The weather system was designed as a continuous function of time, position, and climate. Fed in the same player position, weather...
Actually that isn't quite a feature per-se, it was just a debug display I had while working out the weather system. The weather is a shader-based...
Thank you! I've worked very hard on them :) - I'll answer the first two questions at the same time. Storms don't converge, nor do they gain or...
Moon phases are in! [ATTACH] Fun fact, all I did was properly transform a normal map and then do a dot product with sun direction. Aside from...
@jc_lvngstn There's a bit of a fudge factor involved here, in that it's precisely the same fog factor affecting both, but just naively applying...