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I have a "game" that listens to http request on a port and than builds a 3d model based on the request, takes a screenshot of it and responds to...
Hello guys does anyone know any asset or freely available script that is basically a runtime equivalent to Handles.DrawPolyLine? I need solution...
Hello, im wondering is it possible to switch characters mid match at runtime? Some thing like tag-team match?
Well Unity is a subpar engine in context of AAA games as far as i know. It simply lacks a lot of features out of the box compared to Unreal and...
So im wondering if a payed video tutiorial with examples would sell around here and really how much could it fetch?
For some reason i thought array of arrays are called jagged arrays(being noob is probably a reason :D) Didn't really even pay attention to the...
Managed to get it working like this, hope it helps some one. for (int i = 0; i < ChangedPos[0].Length; i++) { Vector3 sum =...
Okay guess i mixed up what row means, i sort of meant the first level or dimension, i need to sort of sum up all the rows i guess? All the sub...
Okay so i have jagged array let's say vectors[z][x] and i want to sum up first row in to sum[x] how do i do it? for (int z = 0; z <...
I had to switch to Visual studio for 5.4, highlighting works there
http://greyscalegorilla.com/tutorials/how-to-make-the-infinite-floor-look-in-cinema-4d/ ^^ That is the look im talking about, i've tried...
Hello there seems to be problem with cover demo scene in unity 5.2, it won't render movement grid, error says some thing about already being in...
Atm im messing in Sader Forge trying to make that effect, i think i need to do some thing with light attenuation and connect it to opacity...
Im doing a product visualization project on WebGL platform. What i need is to have many different colors of wood, my idea was to have a grayscale...
Hello guys i noticed blend shapes won't strech the model beyond 100, is that unity specific bug or did i export the model wrong? It's really...
https://www.assetstore.unity3d.com/en/#!/content/30063 Be sure to watch the demo video. And tell me what you think.
Tnx for reply, i noticed the debug mode. Guess it's better to settle for Quaternion.Euler and feel like a scrub for now :P
So i want to learn more about and "get used to" Quaternions, but i feel like Euler based rotation gizmo and inspector would impede that. So is...
When i use " GetComponentsInChildren < Transform > ();" it also adds parent's transform to that array, is this a bug or intended behaviour? Also...
Well i learned the hard way that it isn't.