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Chrome has officially dropped support for NPAPI. So I guess it's time to start deploying in WebGL - even though it's still in the preview stage....
I am just seeing this now in Unity 4.5.2f1. I had been building for iOS 6.0 just fine, but I was fiddling with the iOS "Other" settings a bit, and...
The only problem I can foresee with using pre-instantiated WaitForSeconds objects is if you tried to use one in more than one coroutine at the...