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Thanks for the response! These was exactly what I was looking for actually! Much appreciated, many thanks!
Hello! So the story goes, I'm currently trying to replicate the Terraria world generation in Unity2D. So far all has been going fairly well. Here...
if you're looking to get the new direction of the line, you could try using Vector2.reflect which will give you the new direction after hitting a...
Use Vector3.Reflect(ball direction, normal of the surface that the ball has hit) this will return a new direction based on where it hits the...
Oh wow, that's actually a really good idea, thanks I'll give it a shot
Hello! So for the past few hours I've been working on a 2D procedural terrain system (Basically trying to clone the terraria terrain generation)....
Looking really cool! So does this work on rigidbody collision then?
Hey, if you're still looking for a c# programmer could you shoot me a message? Thanks - Aiden :)
Really impressed with the demo! I was just wondering if you had any plans for implementing online co-op support(Because I have no clue how the...
Wow, this is really impressive, I would definitely buy this considering that I'm in the Hotline mood due to just completing wrong number. Keep up...
Hello! So, in Unity I've been trying to make some semi-realistic bullet mechanics. As it goes I've been having a few problems to say the least on...
I can convert it if you would like?
This may seem stupid, but you have put this into JS right?
Here you go buddy :) http://forum.unity3d.com/threads/runtime-object-manipulation.281807/ If you have any problems just PM me.
Hello! So the reason I am uploading this is due to a recent post I saw about someone wanting to build a jenga game in Unity, As I allready had a...
Sorry for the late reply, I will work on it now.
I've actually been working on something that I should be able to turn into something like this, if you would like I could adapt it a bit and send...
Thank you very much, the RaycastAll is working. Sorry for all of the lines of code though.
Hello, I've recently tweaked the bullet penetration script on my code so that it can tell the thickness of the object that it passes through....
That would be a great addition I would like to see!