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I have solved my issue. In the PlayerSettings/Other Settings you have to remove Direct3D11 from AutoGraphics API for Windows. In previous unity...
Unity editor is looking different after installing Unity 5.4.0. I have attached a screenshot As you can see anything which is selected it is...
Ok Now I have removed normal map. Why the size of reflection so big? There is no option to change reflection size.
I have set smoothness to 1. And I have user reflection probe as well. It is coming like this
The material screenshot i have uploaded
I have download unity's cinematic image effects. But i am not able to understand how to use it. Is there any tutorial for that? And which effect...
How to achieve reflection of object on surface. Like this image. I want to achieve the red part.
anyone with the answer?
I have a player gameobject which holds all the 8 different characters. Now the animator has skinned those characters together, so i have to keep...
I have submitted a bug report. Should I share both unity 5.0 and 5.3.4 project? And how do i share it?
anyone???
Frame debugger is not helping as well. Unity 5.0 [ATTACH] Unity 5.3.4 [ATTACH] When everything is static still some objects in frame debugger...
Both have difference batches + saved batching Unity 5.0 Batching = 13, Saved by batching =263, Drawcall = 12 Unity 5.3.4 Batching = 21, Saved by...
No i am not using any particle system. But still there should not be difference in draw calls. Both versions should have same amount of draw...
There is no thins as "UpdateDepthTexture" in frame debugger. So draw call is not increasing because of that.
For the same map there is a large difference in the draw call for the unity version 5.3.4 and 5.0. I am attaching the screenshot. Unity 5.0...
It is working imperfectly. When i drag diagonally sometimes it steers. But it should work like steering a wheel.
Hi Yasirkula, I have got the same problem as faced by iamshaneturner. The wheel rotation works perfectly in unity editor but when i build for...
I have taken a simple scene made of cubes and a single point light. Directional light is not used. Here is a reference image. [IMG] Now for...
Yes it was just for example. And I am using Advertisement.Initialize("1001', false);