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I have the same use case as wheee09, I tried your trick using the label like this: _loadingHandle = Addressables.LoadAssetsAsync<T>(new...
Hello everyone. I have a problem with addressable and I think it is a bug or an oversight in the unity editor. When I try to drag and drop a...
Hi, we have some memory problem on ios12 too (but not with the AR-Kit) When we launch an empty application with unity on ios12 you loose 75MB...
Finally we found the issue. In Xcode, just add the GameController framework into Build Phases panel (Link Binary with libraries).
Hi Hasseyg, we have the same issue here. Did you find a solution ? Thanks
We are using uncompressed assetbundle with meshes and textures (with Unity 5.02p2) I try to figure out when assets are loaded from asset bundles,...
We are using the new AssetBundle system with Atlas generated by SpritePacker. Atlas is automatically added into the bundle. The issue is that...
We usually have the problem 3,4 times per day (with 10 developpers). The only solution that works is to rebuild the library folder but it takes...
We are converting our project to Unity 5. Since the version 4.5.2p1 we are using the Resources.LoadAsync() feature to load assets from the...