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Thanks for your quick reply! We actually don't have script debugging or any other development option enabled in our build settings for these...
We encountered a similar issue as our application also crashes with an "Unexpected mark stack overflow" exception so I thought I report it here...
Just learned about this as well. But not from the official documentation (which I must have read about 10 times already) but from this post after...
@xiaolongyin That's an interesting idea. I haven't tried it yet but will give it a go. Did you try and it didn't work for you? I'm currently in...
@PHARTGAMES Glad to hear that I could help :)
Please have a look at the previous posts in this thread. @liquify already gave a good explanation on how to import the source code of the packages...
@chopin1998 Probably not the right thread for this question :) But your requirement sounds pretty much the same as the WebBrowserInputSample from...
Sorry @xiaolongyin, I haven't looked in here for a while. Thanks @liquify for helping out! The way I imported the packages was by downloading the...
Hi! I had the same problem and solved it with this method to capture the application instead of a camera:...
Hi! We have the following scenario/problem: We have multiple videos that move in and out of the visible area and to save CPU/GPU we would like to...
Hi! You can try setting the signaling values per code. Maybe this issue here can help:...
Hi! If it's the same request then this issue might help: https://github.com/Unity-Technologies/UnityRenderStreaming/issues/521
Hi! I had the same problem. The web browser application for the 'WebBrowserInput' only works with 2 video streams. You have to change the...
@chrisming999 Yes, I can confirm that when first receiving the stream it takes a few seconds before the quality of the stream improves. but for me...
@kazuki_unity729 Sorry, I was away for a few days. Yes of course, you can use the code as you wish!
I know this has been asked before but it would be really awesome if someone already successfully used an SFU (we're currently looking at the Janus...
Since I can only attach 5 files to a post, here is the last one:
So I want to share some changes/improvements I made to the WebRTC and Render Streaming code that worked for us. I used the source code of Render...
I recently started using Unity Render Streaming and I want to share some thoughts and findings because on the Github issue page and here in the...
Hi! You probably have found it already. It can be set in the inspector on the RenderStreaming script. If Hardware Encoder Support is enabled and...