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Seems like the new version of rewired has fixed the issue. Will post again if there are further reports.
Asking users to enable vsync on their gpu driver does fix the issue. I'm using rewired.
I'm seeing this exact same thing. Did you figure out what was causing it?
(and in 17.1 and 17.2)
Hey are you guys still supporting this plugin? I'm getting frequent crashes when I try to apply or revert prefabs in 5.6.
Same issue here.
Hey ZionMoose, could you tell me how you changed where the plugin looks for it's folders? I'm using boo, so I have to put this in standard assets...
Hi! So I seem to be having a problem where an agent will occasionally stop when reaching the end of his path for a long time before sending his...
Just enabled it. Thanks for your help!
No worries, thanks for the prompt reply.
Moving the sub-folders work fine, though the other problem doesn't seem to be affected by whether or not the map regenerates each frame. Par...
Also I'm working in boo (I'm the one guy), and I need the polynav scripts to compile prior to my own code, is there any way to move the polynav...
Hi, I just bought this last night, and I seem to be having a problem where if I double the scale of an obstacle, the size of the area around the...