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I have the same problem but on Unity Version 2021.3.20 First I get this on the in-app purchasing section of services: [ATTACH] FYI: step 3...
Out of the blue I can't build to IOS target anymore I have the error: An asset is marked with HideFlags.DontSave but is included in the build:...
I've followed all the instructions on a game that used to work fine but having to upgrade Unity to the latest meant now having to initialise...
The reflection is coming from the one and only reflection probe I have in the scene, just happens to be near a palm tree! I’ve just tried a large...
Ok, it now does in in the latest unity2021 too on the desktop mac dev system.
The fix for me was disabling Bitcode in all 3 targets. It’s set true more than once so make sure they are all false
I’ve just updated my iPad to ios16.2 and it’s caused lux water to do something strange. I have a huge water plane approx 20km square. There is a...
Using the latest Unity 2021, Google Mobile Ads plugin 7.3.1 (latest) no other plugins I get the following error: I've attached a screen shot....
If anyone needed more of an excuse to move to Unreal Engine, here it is. I've started the move already and its not too bad.
How do you position the standalone window on MacOS, it seems to launch randomly anywhere it chooses. I want it to always be in the centre of the...
Unity standalone Mac implementation is a shambles after all these years its still crap. I need a windowed app on standalone with no title bar,...
I need to run an OSX standalone app in windowed mode with no title bar, so no title, no close, minimise or maximise button. Any ideas as I can't...
it helped me!
XR on unity is a mess!
I've just had the misfortune of trying to implement the TouchScreenKeyboard in VR, Why and who is making these design decisions at Unity? It's...
I think I've set everything up correctly with the Oculus integration into Unity 2019 as it all works fine. I'm getting Oculus classes Red...
Actually here is a better screen shot that shows the culprit.
I've just included a screen shot of the error, but it says exactly what I posted above.
Really? you don't believe us?
Still getting this error in the editor: PackageUpdater::CheckForUpdatePeriodically(): Invalid Date Time String "{0}": 10/13/2020 05:13:29...