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# casual bumping #
In terms of other things we could gather from the collaboration forum, well we did collect all available metrics, and this gives us quite a lot of...
[IMG] The following thread is strictly for entertainment and giggles, so please do not take anything here too serious or too literal. There have...
[IMG] This is a question of scope and reference. What the error message is telling you is, that in the scope that you are currently operating in,...
[IMG] In general if you just want to play a sound, you don’t need to use the specific point function, but can play the clip as it is. These...
[IMG] Now it should be noted that in the video you linked, it is obviously a sprite based interface and by the time of writing this, it shouldn't...
[IMG] There are multiple ways of doing this, but considering you wrote with or without RPC, I am going to give you an example using the RPC...
[IMG] It is a little hard to tell exactly how the rest of your setup is - and according to your example code, you might need to learn some coding...
[IMG] As a reference for future search travelers, here is the other method described above, by converting the transform position of the object...
[IMG] If you want to check if something is within the cameras view, then you can convert the world position into screen space and compare that to...
[IMG] If you do not have any intention of changing or controlling the missiles direction ones it has left your weapon, but simply wants it to fly...
[IMG] The most common way to generate a terrain is to create the terrain or texture with a noise function. But another easier to handle stepwise...
[IMG] I do not agree that the documentation on this is a problem - aside from the somewhat ambiguous use of the word 'vector' in a programming...
[IMG] Here is an example code, illustrating how to adjust the position and rotation of a floating object (the weapon) around a player and have it...
[IMG] What you are doing here is limiting each of the vector-components, to stay within an interval/range of [0, 0]. If you take a look at the...