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Hi, just wanted to mention that as far as I can tell there is no repro project included in 1394543 In order for the devs to be able to work on...
I just managed to reproduce it too on S8, in Unity 2018.4.9:...
I've gathered some information for you on this from the DX12 developers: "When you do GL.IssuePluginEvent, I think the render texture will...
Is anyone still seeing this crash with 2018.4.6f1 ?
I'd be very interested to try to reproduce this locally. Is there a way we can get your project? Have you submitted a bug report to our database?...
Hi everyone. Just wanted to give an update for this crash based on what we know... We still have no repeatable repro case for this crash. I...
Hello everyone. I've just started investigating this issue and I want to see if it's possible for me to reproduce locally. Does anyone have a...
Hmmm, why do you have this code in OnGUI anyway?
Looks like there's a thread here:...
Which plugin is it? If the author is a Unity developer, perhaps they have a presence on these forums, and so you could reference them here and see...
One idea would be to contact the maker of the plugin and see if they are able to help with what you are trying to do here.
Hi there, > but i am having a GC.Alloc that's making 23 mil calls and eventually causes the program to freeze all for approx 10 secs maybe more...
Hello everyone, OK so I've been spending a couple of days on this, performing little experiments inside and outside Unity to try and figure out...
I've never seen this myself, but even if so, this isn't going to be specifically a Unity problem is it? There's nothing an engine could...
Quick update, since I haven't quite finished my investigations yet. I've been writing a program to try and visualise these small 'deltaTime'...
... In that case the code isn't relevant. I was referring to a damped camera. Could that be part of the problem? You should attached to the...
I can't explain the 2ms, but I can possibly help you with the camera jitter, assuming you've make some kind of blending camera:...
What is the fogbugz bug id?
I guess it could be staggered, e.g. iterate and check one asset per frame. As long as the duplicate is detected within a few seconds (i.e. between...
What is the external system exactly? Sounds like a very specific use case! How about going through all of the assets, detecting duplicate...