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Great discussion about workflow/tools here. Really appreciate it! :) @Garth Smith: Thanks for the extra information. That sure looks like a nice...
Thanks for the replies! :) Both are really informative. @MrPriest: I've seen the Unitygems.com one some time ago (I'll have a look again once...
Hey guys, So I'm in the process of setting up a simple State machine class that I could re-use over the place. Coming from a non-game-dev...
Hey guys, I was wondering if it would be possible to get the OnClick linked up to a method with a single enum parameter. This would allow me to...
Not sure what you mean, but there wouldn't be a way for the client to interpolate to the correct current state, because all states the client will...
About the review: just saw it and was in the same boat as you. It's written in bad english and the feedback is unclear, I was thinking about...
Sounds exactly like what I'm looking for. So i should be able to reposition an object, apply forces, tick() simulation and query the results...
Does this allow for a custom 'tick()' so that I can rewind a subset of the world and re-sim it myself through scripting (instead of at the next...
Try this: Color newColor = currentHit.renderer.material.color; newColor.a = 0.25f; currentHit.renderer.material.color = newColor;
Hey yumupdate, can you share code of how you ended up doing this? :)
How could you do something similar with Inherited items? Like when you have an Item class, and inherited Weapons, Keys, Consumables, etc. I'm...
So I've been reading through most of this thread, awesome stuff here! :) I still have some questions that I hope some of you might be able to...