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Thank you so much! That perfectly got rid of the errors!! You’ve been a huge help
How would you write that in C#? Sorry I’m still really new to all of this
Ok so how would I write it so it ignores it if there is no BorderSpawn[2]. Putting if (BorderSpawn[2] != null) {spawn a prefab} doesn’t work as it...
Hello everyone, problem is as title is. I'm using the prefabs as a detecting surface to tell if the country nearby is enemy or ally. Some spawn,...
ok sounds good. I remember a little bit of downloading but it's been a while, where should I start with that? Is there a link you can send me that...
I'm on version 2021.3.0f1, and the script was originally 2019 something. I'm not sure what a URP is
Hey guys I have this old script from a year or two ago that I came back to to move from a Dell to a Mac. It seems to have moved well expect giving...
Dang alright, thank you for all the help
Ok cool so there’s no way to do it with game objects instead of transforms
Ok that makes a bit more sense, how would be the best way to fix this, by putting something in front of public List...?
Ok but I’m curious what exactly the warning means
I set it to true if it spawns a room, I’m trying to create a system that doesn’t have rooms collide
I should do that, I’ll do it when I get back home to my laptop
yes true that’s the thing, it’s ALWAYS saying it’s “worked” for each object. Which is weird because the object has already spawned something and...
Error: SerializationException: Type 'UnityEngine.Transform' in Assembly 'UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral,...
Oh I might do the third one I haven’t thought of that, thank you!
There’s several of these scripts, they’re supposed to compare to one and another
shoot I meant to delete that and forgot to sorry about that yes, the commented code when un commented will run when the game object that it’s on...
Hey guys having a hard time, how is the best way to throw something in a top-down game, like to create kind of an arc?
Hey guys I'm driving myself crazy with this issue so I would love some help. using System.Collections; using System.Collections.Generic; using...