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@neoshaman Interesting I must have missed that, did they present that at a conference or is a thread? So lets toss the asset store out of the...
Hello, Just finished watching a lot of Unity's videos on upcoming "Artist Friendly" features for the 2019 release cycle. As I seen over the past...
I saw, that playmaker actions would be coming to this asset. Is this still happening? Also, how modular is this in design? E.g. just using the...
@Darkcoder What exactly are the compatibility issues with HDRP/LWRP? I am interested in the system, but was wondering which features work...
As a recent purchaser of the suite, very impressed with the speed and quality. Quick question, is there a way to use tessellation seamlessly on...
I quickly looked through this forum, documentation on World Composer and Bing Key information pages. Just wanted to ask about the whole Bing Key...
I replicated the test, I whipped up a animation and a character mesh with decently high vertex count. The mesh is around 1.5 meters in height. I...
Hello, I am currently working with a team on a project involving a large scale world. I currently believe Unity supports anything up to...
That's what I was expecting, would you by any chance have any idea how hard it would be to change that, I am not really into shader coding, but I...
Hello, Just wondering if the unity standard shader supports object space normal maps by default? Sorry have not been able to test this myself....
Alright thanks I will try to reproduce your result by fiddling with the lighting settings.
Here is the blender file. What do you mean by baking the lighting? As it is animated it cannot have baked lighting. Cheers and Thanks,
Alright I tried it out in a fresh scene, the exact same effect happens. I wondering If for some reason the normal direction of the faces for some...
I checked my model and unity both are using 4 bone influences per vertex. @_GimbalLock_ Just the section where the armpit is. I have another...
Thanks for the reply, Sorry I think I worded the question wrong. I don't have a normal map applied, these are the faces of the model that have...
Hey all, I have been working on this issue without any success after thoroughly searching forums and Unity answers. My animations work fine with...
Quick Question Brilliant Games Are the reflections fully real-time and reflect both diffuse colour and specular? Also, if I wanted to, could I...
Livenda, When are you ever going to give credible release dates. Nothing against your skills as technical experts, as what your team is trying...
Hello PolyVector, Just a couple quick question about Sunshine. It probably has been asked before, but I could find it in this many posts. Do...