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I have a weird problem - in all meshes in this project, only on the Android target, I see corrupted drawing in editor, but not in the player, with...
I'm loading asset prefab from asset bundles, and this is an AR app on Unity 2021.3.24. My problem is that suddenly, materials using URP Lit &...
Did you resolve this issue somehow?
No, it is like KirillKuzyk said.
Argh, you're right, that's a silly mistake on my part, of course I want this object for the parent, not its parent :) Thanks!
Ok, here's the setup: place an object on the screen, attach this component to it: using System.Collections; using System.Collections.Generic;...
I'm instantiating a UI prefab and want it to become a child of the current gameObject (which is a Canvas): viewShownGO = Instantiate(IntroView,...
Hello, I have a no-elevation (Doom-like) FPS-like game, and I'm trying to implement a graphical "sonar" which shows in-game objects as dots (like...
You're right, it was eye opening. I was thinking if an AR game can be made into an Instant App for Google Play Store, which has a limit of 15 MB...
Hello, My build report contains this: Build Report Uncompressed usage by category (Percentages based on user generated assets only): Textures...
We've started getting really odd problems when viewing and manipulating assets in the editor, the shaders don't seem to be completely applied,...
I've been trying to get this working for way too long. Basically, the project is 3D (AR actually), and I have an overlay canvas which contains...
Exactly as I've described: use the "-yflip" command line argument and strip the first 16 bytes of the file. That's it.
We're using LoadFromFileAsync() to load asset bundles and so far I haven't found a way to catch error it could produce. So far, this is what...
That solved it, thanks :) Both my issues are / were the consequence of the same thing.
Hi, I'm loading a video from a script, into a RenderTexture of a static size, so the video is rendered centred / contained within the...
We are using ZXing QR code library, but we also use Moonsharp Lua, and haven't found a problem with it yet. Which Lua library do you use?
Do you use 3rd party libraries, potentially with unsafe code? I don't know if this is anywhere near where the actual problem is, but it looks...
This *is* the development player :( It says so in the stack trace: 02-17 15:49:12.868 26552 26576 E AndroidRuntime: Version '2021.2.11f1...
An app we're trying to port from Unity 2021.1.28 to 2021.2.11 keeps crashing when run on the device. It runs ok in the editor. The crash is such...