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It is. And it's not Unity 2024 LTS anyways, it's Unity 2023 LTS (renamed to Unity 6).
I keep coming back to this thread from time to time, so here are my two cents: @Invertex answer is perfect for advanced users that want to use...
Your implementations of IsEdgesEqual and IsTrianglesEqual seem fundamentally flawed, and yield false positives on some cases. The current...
Bump on this. It seems that the physics 3D is lacking the centroid property (that exists in physics 2D) when box/sphere/capsule casting :( You...
This seems to be related to the Canvas Scaler. The caret seems to be scaled down as well, so if the current scale is small enough, and depending...
@maximeb_unity @okcompute_unity could you provide us some info on this? Would this be feasible? Seems simple enough and would solve the mess that...
I've settled with simply this for cases where I want to know if it's destroyed/missing and for cases I want to know it's really null (i.e. not...
@victorw Are you sure it is only when downgrading? This issue just happened to me after an upgrade. And not even an upgrade on my project, just...
#if UNITY_EDITOR && UNITY_IOS using UnityEditor; using UnityEditor.Callbacks; using UnityEditor.iOS.Xcode; public class BuildPostProcessor {...
I still think this is a bug though...
Well, I have a self contained script that could be generalized, and has ugly #if's, but it seems to work :) Feel free to point me any...
Sorry about the late reply, but only now I had the same issue and found this thread... What about having the scriptable object asset added to the...
The docs mention X Y (5 3), yet you are trying to use X Y Z (5 3 4). If you try with UNITY_5_3_OR_NEWER instead of UNITY_5_3_4_OR_NEWER, does it work?
The correct way to play sound that does not relate to a world position is to do what Jesse Anders said multiple times above: Select the sound...
In http://www.unrealengine.com/html5_faq/.