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Hi again Frank! It seems the patch you uploaded to github doesn't fix the reimport issue cause some of my team mates still found models which...
Hello! My team and I find ourselves reimporting a significant amount of baked models (shared in the majority of our project's scenes) quite often...
We deleted it and re imported and everything works fine now! Thank you!
Hi everyone! My team and I are thinking about buying Bakery and we read it was tested on every version from Unity 5.6 to 2019.3.4 but we're...
We did what you suggested and the inspector doesn't say anything. It seems there are 2 different HBAO.shader... Is this suposed to be like that?...
Hi again! I'm writting this time because our console is showing +999 warnings. As far as I'm aware everything compiles correctly (I'm not the...
Thanks one more time! I'll mess around with my project and if I bump into some more questions I'll post them here!
Another thing I was wondering is if there's anyway of adjusting HBAO intensity depending on the object it is affecting. e.g. I want my sofa to...
Thanks for replying that fast! I didn't mean to save any performances by doing that, just wanted to know if it is possible to apply HBAO to...
Hi! I recently bought this HBAO asset and implemented it in my URP project. Everything works fine but I wanted to ask something anyway, just in...