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That was my thought as well, which is why I asked. If it gives me anymore troubles I may go digging up a backup. For now, at the least, I have...
Thanks for the quick response. That was what I feared. I've never used source control before so I guess I've got a new learning curve ahead of...
I've got a script that's several years old and in the time since I wrote it it's always worked as expected. Recently, it started bugging out....
I've been working on a project for 7 years in Unity 5.6.4f1 (I can't upgrade due to depreciated assets), and all that time I've had cloth physics...
Though Kurt has given good reasons not to use a coroutine in his first link, if for some reason you wanted to use one it can be done something...
If the information is shared between the characters, you could have a singleton script with all the character's info stored in it, and the...
Is it laggy after the objects have initially loaded in or is it just during the initial load? If it's just during the initial load you could...
Thanks, somehow I missed that in the documentation. I appreciate the info.
Perhaps I'm misunderstanding something about how static batching works. I have a game in which I use procedural generation with static objects....
Alternatively, you can have two versions of the object. One that's not static that the player can move around, and one that's static that...
Congrats! Yep that's exactly what I was thinking based on his description. I hadn't seen one with buttons like you described. I just briefly...
Have you figured out how to make it so the player can enter commands and get text results back yet? If not, what you're looking for is an in-game...
I really dislike that they call this stuff "AI" when it's not actually artificial intelligence but instead just a program that humans have written...
Child transforms don't follow the collider scale of their parent, but they will follow the scale of the parent transform. However, changing the y...
I'm guessing he's talking about what I posted a screenshot of below, which appears to illustrate his description of the issue with the camera...
Just a suggestion: It would be cheaper on overhead if you stored a reference to your colliders on Start rather than running two or more...
I like to compare it to learning how to play a music instrument. Even once you have some basics down, you're still not going to be able to just...
There are probably lots of ways of going about it, but my go-to method in situations like this is to use a trigger collider on the camera that's...
One option, despite it being 3D, is to use 2D grass sprites that always face the camera. Then you could have multiple different animated grass...
For some reason I don't know, Unity does not like to compare material instances with assigned materials. Instead you can compare the shared...