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Getting this crash as well for some users. I tried switching to VP8 encoding which did not fix the problem on its own. I guess we'll try cp-'s fix...
Bump, I also want this.
Bump because this is hugely frustrating. I just updated a shader's surface options, and this shader is used by hundreds of my prefabs. Updating...
My CICD pipeline in Github is failing with this error when trying to run my edit and play mode tests: [SPOILER] I'm running them via github...
I'm getting this problem running my builds in a docker container in github actions. I don't suppose anyone knows how to apply this fix to the...
One way I solved this was literally copy and pasting the code from the Canvas Scalar and applying my own scalar value to it: var...
I'm trying to support UI scaling. For a long time, I've just relied on Scale With Screen Size, with a ref resolution of 1920x1080. However,...
@tertle Appreciate the advice as always. I ran into the issue you're describing early in development of the game and architected things so I...
I have a persistent and hard to reliably reproduce bug in one of my IJobChunk jobs. The crash happens when the chunk's native array for the...
After upgrading to Entities 1.0 pre.15, I started getting exceptions during the map generation logic in my game. I tracked it down to one of the...
How did you track this down? I have a bazillion systems using Entities.ForEach, it would be hard to guess what the real problem is.
You can go to the Editor.log file at AppData/Local/Unity/Editor. I am also having this problem after upgrading to 2022.2.3f1 My editor log is...
I can't be the only one that doesn't know matrix math and didn't know how to properly apply the PostTransformScale. Google yields no useful...
I'm upgrading from 1.0 exp to pre and all my entities that had children with physics shapes are behaving badly. The children don't get placed...
I solved this. After upgrading to Entities 1.0 pre-.15, somehow some code got altered (I'm assuming by some automatic process by Unity?). I had...
I'm now upgrading from Entities 1.0 exp to pre.15. in this process, I'm also upgrading to use the new LocalTransform component. I've been working...
Just to confirm the above observations: if I add in my own "safety checks" before accessing the ComponentLookup in my own job and throw an...
This must be true. In component lookup, the setter does this: ecs->AssertEntityHasComponent(entity, m_TypeIndex);...
Alright so I got WinDbg going, but the analyzer is pointing at a different line than I'd expect. In my burst job, I intentionally added code that...
I was actually just researching this and was going to start using backtrace. Debugging the dmp file was the missing element for me. I'll look into...