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Hello everyone, I have a question about how to implement Android's Picture-in-Picture (PIP) functionality in Unity. I found an article...
Thank you,I will check out later. It seems that I have encountered the same problem as you, right?...
As the title,when I called the Api Addressables.UpdateCatalogs,the catalog in local didn't update. (I already update the catalog in my server.) I...
Is there any example? I do Addressables.Release(YourAddressablesKey) before but still show bundle in use. Can you help me?
I have same problem like this. Is it been solved? I tried Resources.UnloadUnusedAssets---->No use. and not really good method, find the path and...
Hi, now use the ver 1.16.10. When I called the API ClearDependencyCacheAsync(key), it cause GetDownloadSize all break. For Example I have three...
Hi,@aka3eka I meet same problem when I aborted Addressable. How did you fixed problem 2? After I called AbortRequest(), and I want to...
Right! I load the bundle for the Android. Is that the problem?Or other way to resolve it? Thank you
Yeah I have tried it,still has that problem. I might be wrong in some steps? Thanks for help!
Thanks. I used 1.8.3ver AAS. I selected existing mode,most shader value are missing cause it pink. I tryed this:...
I'm not sure. I thought it might locate the asset too slow on Server?But on AWS or GCP still slowly so I think it's unity's problem. LZ4 and LZMA...
Hello,I have a question about LoadAssetAsync(); this API is too slow to downloaded asset if the bundle large,maybe 50M or bigger. It's that...
OK I got the problems,script all normal and worked correct,but the shader was missing or not set Correct! I tried to pack the shader code in...
Hi, when I used AAS to Remoload Prefab and Instantiate object result it seems like werid. [ATTACH] My Script All Missing? Just Call...
Hi Everyone,I have some questions about Addressable. 1.When I uninstalled the application and installed again, although my server cleared all...