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Dear Unity developers, as I see in forums, this is not a new topic, however I would be glad to know, if this is on the road map. General...
Sooo... anyone? I would expect, that at least GUI.UnfocusWindow() clears the currently focused/cashed element?
Hi, since this is my first post here, I really want to say how much I like Unity and admire your work! Really amazing, thumbs up!! I am on my way...
This seems not to be related to the number of scenes where OnGUI or SetNextControlName is called - currently I have a very simple project with...
True, but it seems to reappear on the first change in scripts...