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Hi, I may be naive about the technicalities and stand to be corrected, but just today I went to a wonderful workshop on Unity's Entitiy Component...
Thanks for the feedback.
Thanks for the feedback people. Yes I put an audio source on the gameObject for each audio clip. By your statement ibbybn I'm guessing I need only...
I have a gameObject that has has four audio sources. I can't call the audio sources from this code. Which is also attached to the gameObject. All...
Hi, I have some prefab hippos that spawn in a game and I have an array of GameObject numbers which keep the score. The idea is that when a peanut...
Thanks for the feedback
Does anyone know why this doesn't work? It seems to only call one animation. If I put this.GetComponent<Animation>().Play("Three"); into the...
My blendshape animated polygon FBX models keep re-positioning themselves at zero transform when I play a scene. I've tried many export...
Thanks for all your feedback. I do see a lot of Two in the console. Sometimes Two One at the same time. You've both given me some insight about...
Hi, I'm trying to randomly call one of two possible rotations on a prefab. So that it either spins in one direction or another when it spawns. If...
Thanks for the reply. I'll give it a try.
Hi, I have an animation clip on a prefab, specifically I'm animating the alpha channel on the GameObject to make it fade in when it is...
Hi, thanks for all your feedback csofranz and dubiduboni_unity. I really appreciate it. Thanks to your help it is now working.
I really appreciate all your feedback. I tried your code csofranz, thankyou. But the new camera now instantly goes to the PortalSpot, it doesn't...
Hi, does anyone have any idea why this code isn't working? When the player collides with the collider the second camera instantiates at the...
Hi, I semi-completed a game in Unity 5.6.1f1. I was going to see whether I could make it work in 2018.4.0f1. I downloaded 2018.4.0f1 into its...
Thanks for your time and insight.
Hi, I'd like to load a scene from a random array list, but I don't want an int between a min max random range. So in the code below it would load...
Thanks!