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thank you I got it to work.
what version are you using? I cant get it to work on 2023.1.13f1
Ok so i'm using the unity water system and I have been trying to create rooms underwater and from thinking about it and looking at subnautica I...
dang
Is it possible to make rooms underwater?
Thank you https://cmwdexint.com/2022/08/24/turn-off-fog-for-urp-lit-shadergraph/ was fairly helpful, it allowed me to achieve a basic effect.
Im using URP, and yes there is a post-processing volume I can define for the building that overrides the global fog
Hi, recently I have been playing a lot of subnautica and was wanting to recreate the building system but I'm running into a problem where when in...
Does anyone have the red car demo. none of the links in the forum seem to work
I'm attempting to create a soft body system but for some reason, but stuff like this keeps happening when its bouncing and I can't figure out why...
I'm trying to figure out how I would randomly scatter objects on a sphere with all of the objects facing out from the sphere but I don't know...
thanks
I am wondering how I would go about making an atmosphere similar to the one's scene in the ksp 2 cinematic trailer. [MEDIA]
there are some very obvious seams on the planet. Is there any fix?
oh ya sorry. I meant something similar Kerbal Space Program or this [MEDIA].
I am currently learning dots, right now I am trying to make building system similar to Kerbal Space Program or this [MEDIA] and I have no idea...
thanks but thanks but the problem with this is that in very large rooms, the fog becomes visible indoors and if there is a window, when looking...
I was wondering if anyone knows how I could create something similar to this [IMG] where there is no fog on the inside, but there is fog on the...
So I found this video [MEDIA] and I was wondering how I would go about recreating this effect. In the comments the creator links to a image of...
public override void Awake() { base.Awake(); EventHandler.RegisterEvent<bool, bool>(m_GameObject,...