A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Hi, At the moment we have decided we don't have the resources and time to support and answer any queries regarding the source code and anything...
We are having similar problems in our game. We are loading loads of asset bundles and using Unload(false) immediately after we have gotten the...
Hi, I have an asset bundle with a shader (and is fallback shaders) but it seems that the "fallback system" or what you want to call it doesn't...
Sorry on holiday at the moment but when I come back I will tell how we did it
Check here http://forum.unity3d.com/threads/85600-ColdScene-SceneXML-for-Unity-3 for the new release of ColdScene
Hi again, It has been a while since we last have publicly released another version of ColdScene, but here you are guys with version 0.3.1 of...
thanks! oh yeah we are still working on ColdTerrain and will probably soon release a tutorial for it
What do you mean by finish the work? What do you feel is missing?
Thanks, we are now working on trying to optimise scene loads by making some loads parallel
Hi there, We, Apex Virtual Entertainment, have been working on a tool for Unity called ColdScene which we want to share with you guys and hear...
Hi, I sometimes get a massive frame drop when i call Assetbundle.Unload(true). It is not always it happens. I used Unity's profiler and it...
Yeah I did, which is why I find it weird I can't upload the file.
Hehe :) So there is still no explanation why I can attach my file?
Sorry I don't totally understand you. I am trying to attach a .unitypackage, am I not allowed to attach a .unitypackage file? I have seen other...
Ok thanks no problem. Maybe the error message should say that the file is too big in that case to make more sense to the user.
This is the error message i get:
Hi, I tried to post something one the forum here with an attachment (.unitypackage) of 7.8MB but when the upload reaches 100% it comes up with...
I found out it some deactivated lights in the scene became activated when i used them from the asset bundle so I fixed that problem which caused...
I get the same error and the asset bundle is also created fine but when I load the asset bundle into the game many objects seem to be corrupted...
Hi, A quick question is it possible to execute a method ,using -executeMethod from the commandline, which takes one or more arguments for...