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Thank you for such a detailed answer! Hopefully there will be more sources of information or discussions in the nearest future of NGO that go...
Thank you for your reply! I understand that there are many ways to achieve the desired result. Taking into account the option you proposed, there...
Hello everyone! Let's imagine the situation: - We have a NetworkObject on the scene which periodically calls some ClientRpc with any kind of...
Hello. I've found that I need new network solution for my game and I'm considering mirror right now, but it seems a little confusing for me....
Thank you very much. I was surprised that the bug still occurs in LTS version. I'll downgrade to 2021.2.14f1 then.
Any progress on this? I have the same issue using Unity 2021.3.1f1 (LTS)
Thank you for your reply. I'm using the unity socket.io package with a node.js socket-server so, unfortunately, it is not so easy to share....
Hi. I faced a similar problem. I have a canvas with UIHandler.cs script attached which is listening for some data changes via simple Event....
Any suggestions? My OmniSharp server starts up successfully, autocompletion works for basic C# functions, but DOES NOT work for unity-specific...