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we are using _CameraDepthTexture to determine alpha value in uberPost.shader(for example, eliminate camera backgrounds color), that's very...
really need gizmo drawings under URP....
need someone to help....
does anyone give me some hint?
why do I ask this question? because our team run a mocap studio and we do mocap for our 3d live shows in realtime. the mocap result is ok in...