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Hi folks, sorry for the awfully long delays. It appears another 6 months have passed and the links have deprecated again. Here's a new download...
Hi, my dropbox is up again ;) I updated the download links on all main posts. Version 5f is still the latest stable build, as version 6/7 is still...
Yeah, that's what I'd like to believe as well, although you'd expect to see an acceleration/deceleration rather than delayed response. Adding...
Thank you for the ideas, I'll have a look at your wheel controller tomorrow. :) ... That still doesn't really explain the whole delayed reaction...
@bradmoit: Hi, didn't think I'd hear from this thread again. I have to admit that I did not continue working on this project, at least not past...
Thanks for the input. I tested most of these before, FixedUpdate and Update behave exactly the same. Input is clearly reset after releasing the...
Alright. I seem to have found the source of the weird behaviour: Wheel Colliders are broken beyond repair. All input transmitted towards a wheel...
Okay, thanks. I was aware that PhysX 3.x was unreliable. Haven't been using unity in 5 months so I was hoping those issues were fixed by now....
Thank you for you reply, however there lies the problem. The motorTorque is already being reset to 0 since I'm using Input.GetAxis(). Checking the...
Hello, I've been trying to write a super simple car script, and it's working perfectly fine for the most part. There is however one absolutely...
Well, first of all, it depends on how big and complex those planetoids would be. A very simple map on a tiny body doesn't really require complex...
Hi, I'm not too familiar with the built-in pathfinding, but I doubt it supports more than regular platform navigation. You'll have to write an own...
Oh, that's one of those ultra-retro scripts from one of unity's earliest tutorial projects. It's comes in handy at times, so I kept on reusing it...
I'm glad you guys find this project useful :) Version 6 is gonna take a while though, as my current scripting skills are definitely a limiting...
Hi again, Here's the download link for v5f, chunking is a lot better for larger structures and I included decent water physics, however those...
Hey Enri1997, I'm glad you like my stuff, but sadly, I can't share a whole lot of good news right now. :S May initial concept for version 6 was...
Hi again, After working on version 5 beta, it rather ended up as a great full version, instead of another intermediate one. Sounds like a lot of...
By the way: I kinda got into it again and immediately started rewriting DestroyMaster.js. Then follows the collision system and finally the...
Thanks, I tried adding as many correct physical formulas as possible ;) Yeah, I did something very similar to your isKinematic-thing back in...
Hi, thanks for the reply; I was waiting for some feedback, but appearently there were no complaints, so I went on to some other projects I had in...