A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Using the 'Get Attribute Color' and resetting the color on Ouput worked! Do you know if particles are automatically culled when they reach...
Thank you, that sounds like an interesting workaround. I will try that out!
Hi, I am new to Unity's new Visual Effect Graph editor. Though I have used similar systems for many years. My project is using Unity 2019.3.3f1,...
I would like to participate in the beta program for Bolt 2. And could we get the Ludiq tutorials back up asap? I am currently blocked because of...
Yeah that is fine, I could probably just upgrade to the very latest version anyway. I have had some odd issues with baked materials, such as...
Is this a fix for BakedLit not casting shadows from alpha masks, or? Do I have to get the latest Unity version then? I am currently on Unity...
[ATTACH] I recreated it in Amplify and it seems to work. Might be a fluke, who knows!
Think I got it working somehow :) [ATTACH] Though the initial issue with Baked Lit not respecting the alpha mask texture still occurs. What...
I tried to recreate your Transmission shader using Amplify and I can see the Base texture now. But I still have the problem where BakedLit really...
I tried what you suggested to rename _MainTex to _BaseMap, but still renders as pink. So the Transmission map is what will be projected. What...
Thanks for the Transmission shader you shared out. It seems to do exactly what I wanted for baked lighting. However, is there any reason why the...
Sure, I am attaching a small unitypackage which includes a scene, 3 gameobjects, 3 materials and textures. 1 ground mesh + 2 foliage/plants (one...
Hi, I am using URP and testing out some baked lighting (with the Progressive CPU Lightmapper in Subtractive mode). I have a couple of questions...
I am building my little project for the first time. A single scene that is using about 10 materials (URP/Lit/PBR shader). But what's going on??...
Okay, thanks for the reply Richard. Will look into this. :)
I have painted in vertex colors on my custom emitter mesh. I want to use this data to control the size of my particles (use the red channel as a...
Hi all, I'm currently working on this iOS app (well, on and off for some time now) and I recently received this notification from iTunes...
This is the error message I get on Unity Mac (3.5.0f5): Changing the settings has resulted the following database error: [odbc32.dll]. . Please...
Thanks for your reply fano_linux, very much appreciated. I believe the MySQL ODBC Connectors are also available for the Mac. If you click on the...
Has anyone managed to get the MySQL ODBC Connector driver to work with Unity on Mac(http://dev.mysql.com/downloads/connector/odbc/)? I have Max...