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Hello. PolyBrushMesh is useful from a level designer perspective for world creation. But it seems to be a component that is not meant to exist at...
Hi, sorry to necro an old thread but I have questions because we are also repeatedly running into merge conflicts on the `m_Entries` field and...
Yes I have already tested and confirmed that this issue is present in at least 3 different PS4 gamepads. No, the input debugger reports no actual...
Scenario: I am playing my PC build of the game. I have both a keyboard and a DualShock4 controller connected to the PC. Both are valid and...
Hi @guavaman I had one more bug question for you. On Mac OSX builds, I notice that the Unity game instance will receive old inputs from a gamepad...
After some more thorough testing, there is one additional bug that needs fixing in order for the code to be fully backwards compatible. You should...
Good news friends, I have a dirty workaround for Unity's "Siri Remote Menu Button Not Working" bug in all versions after 2019.2.17f1. Open Unity,...
Thanks for reporting the bug. It seems like it's so recent that it hasn't appeared publicly on the Unity Issue Tracker site just yet. When it...
Hi Guavaman, Thanks for making a solid plugin, it's been a real time saver for us on our current project. I am currently experiencing a bug on...
@sergi.gil and others who are using this fix of setting UIImage to nil: Have you guys tested across multiple devices and OS versions? I am hoping...
Hey guys, I've been following this thread for a while because I've also had crazy splash screen problems, but things have improved now. I...
Same issue here: on Unity 5.2.1p4, Xcode 7, and iOS 9, the splash screen is portrait and zoomed in, super pixellated. Also the game is supposed to...
I would also be interested in some answers here. We have a custom editor calling EditorGUI.PropertyField() 100+ times per OnGUI() and I'd...
@TheSlayerNo1 I had to login just to say thanks: your .unitypackage works like a charm and saved me a bunch of trouble :)
Just encountered this bug as we finished migrating from Unity 4.6 to Unity 5.0.1 The fix: Under Build Settings, under Search Paths, expand the...