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We just reached 4000 players after the first week in the stores and the game is now featured as "Top selling new game" on the Google Playstore!!...
Hi Unity folks! I'm so thrilled to finally make a post here to announce that my brother and I just released our first video game! After countless...
Hi everyone, We are looking for a little help in order to start using our beacons (Sensoro) on Android devices as we are stuck trying to import...
It doesn't work for me, when I add atti's code on Update() , the bool isPointerOverGameObject never becomes true, even if the button calls the...
Maybe there is an other way to do it but I don't know how
I tried something like that (a rough draft) : #pragma strict var speed : int = 50; var snowTile : GameObject; private var touchID : int = -1;...
Thank you for your answer but it doesn't work, I also tried to put a huge array of GameObject already instantiated and move them rather than...
Hi, I'm trying to implement a script that instantiate a GameObject with a sprite renderer (2D) and it's working but not exactly as I want : when...
Thank you, I don't know if it works as I found a solution in an other thread : In Player Settings for PC (even if the bug occures for android),...
Can't solve the problem..
Hi, I've a weird issue when I try to switch a texture to a normal map, it becomes orange/pink instead of blue/purple and makes lightning...
It works ! Many thanks to you ! I knew it wasn't good to use the fingerId as I did but I couldn't find an other way. Thanks again :)
I didn't find, I really need help on this please :/
Hi guys, I'm facing unwanted behavior with my character. This is the context : I use a virtual joystick to move the character controller of my...
Hi guys, I'm facing a weird array issue when I first touch the screen outside the joystick, then touch the joystick and finally take off my first...
I find the background (wallpaper) quite disturbing as my eyes are focusing on it and not on the french fry
I think the easiest way is to make this animation (walk + fire) in an other software and then add it to Unity. I don't know if it's possible to...