A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
do lightprobes work with skinned mesh characters currently?
is there any eta for when skinned characters will work with light probes? [IMG] or am i missing an extra step? also there seems to be a bug where...
how do you get jetbrains rider to recognize an assembly definition reference, and hence that Unity.Entities internals in this case are visible to...
no
so to overcome this four light shadowmask limit: [IMG] i made a workaround tool that cuts up the object, takes it to a faraway place, bakes the...
How turn off snapping?? I uninstalled progrids for a reason, why does this meme idea keep on creeping up everywhere. its such terrible design to...
this screen with vga font overlays the game window sometimes. not sure what's that about [IMG]
.WithChangeFilter< >() is always triggered even when the value doesn't change when the type has a ghost field. will this be amended in the future?
looking for a way to schedule a job that doesn't run as part of the game loop and doesn't depend on anything, for uses similar to that of...
I need to make a simple application that displays data and graphs from parsing json files, does it make sense to make it with unity? Do platform...
wait, so you're telling me it doesn't actually use a hash and just compares the keys until you get the right key? The map is absolutely massive....
no, like hashmap.KeyValuePairAt(0) i just need to get the n'th item, or the 0th item. i have to do this because of that static int...
I know there's HashMap.GetKeyValueArrays(allocator); , but that's a pretty involved process for when i just want to get the item at a known index....
I see allot of unity code using ijobchunk in the hybrid renderer package, and i'm having to reimplement some of the functionality relating to...
What should you use if you want to store an array on an entity? I mostly use blobarray since it's more convenient to access compared to dynamic...
wait, so unity had no post processing before the asset store one?
people say that unreal looks better or its what the professionals use, but is there any concrete reason as to why one engine is superior to...
since convert to client server entity is being depreciated, how would subscenes work? don't see a way of choosing the destination world of a subscene
how do you choose the destination world in subscenes? in which world do they end up?
how do you do that?