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[IMG] Hello Everyone! It has been a long process, but the newest release from SHG Studios is available now on Android, iOS, PC and Mac! Star...
Sure would be nice to have builds function again. We've been waiting a month.
We at SHG Studios are fans of Knights of Unity and their work - we've just picked up this asset for our upcoming online CCG and if we have any...
I had the identical experience when my subscriptions expired. My permanent Pro license suddenly could not build without the unprofessional Unity...
I am in the same boat. We have two permanent licenses and 3 ongoing old-style subscriptions. Your "double" cost for us is triple cost per month....
Setting project settings to Force Binary, then saving the prefab resolved the issue. I was then able to return to "mixed mode" and it continued to...
With 5.2.4f1, 5.2.5f1 and 5.3.x (including 5.3.6p7) I have found that saving a prefab of depth 3, audio references continue not to save. While the...
5.2.4f1, 5.2.5f1, 5.3.5, 5.3.6p7 all run fine for me. I do occasionally have stability problems with 5.2.5f1 but this happened with Mavericks also.
Seems to have been down a while yesterday and much of today and is again currently offline. Attempts to login simply redirect to the login page....
We seem to have possibly encountered a defect in BestHTTP when using mixes of Async and Sync type GET responses. Most of the time everything is...
Great to hear you are updating. CPNP is an excellent package, I would be dismayed not to be able to use it.
We are building using Unity 5.2.2 and are pleased that the Ultra package we purchased works well for IAP. However, when I was examining the file...
Seems to be sporadically offline. Worse, I'm seeing it now trying to include hidden SVN management system property files (all-wcprops) into the...
Until about 3 days ago, Unity Ads performance for the past half year was fantastic. Notification to the server via callback was almost synchronous...
We have encountered this identical issue - is there any further information on the resolution?
eCPM comes down to what advertisers will pay to advertise - and that, in turn, comes down to how many people will pay for games etc. on the...
That's actually not correct - I used the API and removed an old project last week. See the post above yours for a good explanation of how to do so.
Issue in this case appears to be that the Cloud Build does not handle self-signed certificates for SSL very well (the connection tests, data...
Support mail was created. Issue remains - now it's a week since we've been able to have any builds happen. We would like to move from the PRO plan...
It appears that this problem has resurfaced - I've created a brand new project which shows this failure and my pre-existing project also has shown...