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I just solved this issue with setting Interpolate from player's Rigidbody2D and just working fine.
try to use new Input System, you can easily get the button down actions.
Why don't you use built-in Unity Recorder.
So TV screen should be interactable to call these hover methods. Check the documentation it says over an interactable.[ATTACH]
That's true you can add material but if you want to use color property; ---do not add as a new component, add from Hierarchy->Effects->Trail
click animation --> Motion --> Root Motion Node --> instead of "none " do <root transform>