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In EditorVR there isn't any input interaction with this kind of window. But when your team will try to implement it, for example for allow users...
(I'm quoting myself :p) Really, it's not a necessity. The first time i see the Timoni preview of EditorVR opening the inspector panel, i think...
I made (for free, source included: not spam, only a contribute to this community) this assets some time ago (youtube preview). It allow using...
This is a frequent question. No, sorry. My asset use Windows Duplication API, that have the advantage of highest framerate, but don't allow to...
Hi to all, sorry for the delay. I updated the .unitypackage for Unity 5.4.1f1. Download:...
Download updated to fix a compilation error if used without SteamVR. Sorry, i can't reproduce that. You are sure you use the Unity 64 bit edition...
Virtual Desktop use the "Windows Duplication API", the same technique i used here in a free beta asset. It's impossible to capture a specific...
Project updated: - Oculus DK2/CV1 support. HTC Vive support can be removed by commenting a #define directives. - Support of mouse / keyboard for...
I done this: http://forum.unity3d.com/threads/vr-desktop-mirror-asset-x-windows-and-htc-vive.406662/
Unity 5.4.0b22 In my tests, UnityPluginUnload it's never called. I expect it's called when Unity Editor it's closed, but doesn't occur. I expect...
Thanks for sharing. Two things i look interesting: - At end Timoni West show some Editor window panel in VR. I think this is done by rendering...
Absolutely. Colors, scale perception, even many post-processing effect are playback differently in headset vs monitor. I think most of the Unreal...
Hi, i read your comment, i will implement support for Oculus (and an interface that not require Vive controller) as soon as possible. Thanks for...
Unreal Engine have a VR Editor (a demo here: [MEDIA]). I think can be interesting to understand if Unity devs have something planned for his...
Interesting project. In my project i interact with Vive Controller and Unity UI (5.4), with all UI element except Combobox. I'm curious if you...
[IMG] This asset allow viewing and interacting with Windows Desktop (mainly Unity Editor) within VR. Useful for example for tuning variables in...
This is what i mean: [IMG] I filled a bug-report. With "Run in background" Unity still play also if i switch to another app, but not if i open a...
If i play a scene in the editor, and after i click an editor menù (for example File or Window), the scene are paused. Note: 'Pause' button is not...
You cannot obtain a pratical results without multiple texture, imho. Otoy/Octane cubemap stereo format is 18432x1536 (twelve 1536x1536 aligned...
Or, at least, the possibility to open X time the same video file, with a custom source rect for the current unique texture output, and something...