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Hi @LostPanda I got the MIDI equipment already and doing some tests myself currently. Unfortunately it's not a fast process, but I will surely...
This forum thread is for posting on MIDI and LTC timecode integration topic in the Demolition Media Hap Pro Sync
For anybody interested in using Robust Video Matting specially optimized for Unity and ready for production I'm leaving this link: https://u3d.as/32kG
We got a big update recently which is covered in this video: [MEDIA]
Hi all! The Linux asset is out now. Asset Store link Also there is Pro GPU version now, which includes all the GPU Compute decoding functionality,...
Hi all! Linux asset is now ready for use. Asset Store link
A new version 3.2.0 is out on the Asset Store. Changes: — No more memory leaks at all! Now it can be used in 24/7 installations — Fixed problems...
Hi! Attached the modified file. Please replace it and everything should work
Same problem here on Linux / Vulkan with Linear color space.. Any ideas? Did you solve your problem, @Gamemiracle-GM ?
Hi! That error can be solved by removing the corresponding line from the source file. No need for it in the usual asset version. An update is...
Hi everyone. Attached is the hot fix for playing multiple files with GDeflate GPU decompression. The compute shader wasn't re-instantiated in each...
Hi there! I've found a quick fix. The compute shader wasn't re-instantiated in each Media script instance. Just replace the attached script :-)
Hi @ExcellencyHong Thanks for letting me know about that issue! I hope you could use the standard Snappy compression at the moment (for at least...
Demolition ML Kit may solve your task. Check it out: https://assetstore.unity.com/packages/tools/ai-ml-integration/awesome-ml-kit-249251
Hi @Ookoohko . How is it working now? Also, please check PMs (Inbox button on the top of the forum page). I've just sent you one
You are right. Shutter Encoder had a hidden parameter to convert to sRGB indeed. FFmpeg part was good if using from command line. Please try the...
Here is the result of gamma correction applied to the GIMP imag - mathematical operation is pow(color, 1/2.2). Now is looks same as inside exr...
Hi @Ookoohko I tried to compare inside TouchDesigner, and came to the following: it might be that TouchDesigner is displaying EXR files...
Hi @Ookoohko Following up our Hap HDR encoding discussion, a new release is out, which should solve the issues above (normalization factor for...