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Any way to make gothic like this? [IMG]
On sgtAtmosphere... Is any way to make two sky colors on heigh direction. I know it can be many colors when light to dark side of planet...
I'm using custom depth output in my shader. I need to get control of replacing atmosphereInner shader to changed by me same shader! to switch them...
Greetings! I added Logarithmic depth fix for atmosphere shaders to have opportunity to show huge worlds without zfighting. I have two variant...
OK, I handle this! Threason was that in PuppetBehaviour it was Normal Mode Unmapped and I though It will be disabled after Behaviour switch, but...
Yes, I'm using BehaviourPuppet... But I call my behaviour outside through GetComponent<...>().Activate(), I thought this will deactivate...
It happens when colliders are the same layer... And my problem is not about ragdoll flying out. I need my character tofly out with ragdoll. But...
disabling rootmotion - no effect...
I suppose This happen because of root motion, but I need script name or function name to disable it. On animator root motion check box replaced...
Tell me, please, best way to make force choke like Darth Vader with character with Puppet system. First - I took Bot Puppet from "Melee" example...
I have seed and re-created everything.
Chunks are procedural. I'm using prefabs only for optimisation purpose - not to create mesh filter and renderer components on runtime. They are...
Thanks for reply! Yes, the hardest way) Chunks can be created only at Runtime, not in the Editor. And not in the Start. But firstly they are...
Got your asset! This is fantastic! I'm working on huge procedural planet. I want to add grass to the surface. It's possible, as I understand your...
May be low purchases...
I will mak e planetary engine optionaly CPU or GPU terrain construction [MEDIA]
Can I use this asset to make huge oceansphere for planet?
skype: masterofself
Yep! There is no limits in Space!!! You have good code, so I found needed place fast. Most of space game developers are suffer because of one...
Actually, this is spherical triplanar + distance blend shader. It show accurate texture from large and short distance from surface. And yes, it...