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@abatcat this is currently not planned, but if you're able to provide us with some test data and input on how you envision it it might be possible...
@abatcat we've gotten some good feedback, but with GDC looming it's been impractical to submit to AS right now. it'll be submitted when we're back...
@ksam2 thank you. As far as samplers go: it's a bit of an old fashioned way of thinking about things; this effect uses exactly two additional...
@Crossway Thanks for your feedback. I'll be looking into integrating with those shaders, and frankly I expect the technical part of it to be easy....
[IMG] [IMG] SDS Wrinkle Maps Hi everyone, we're looking into polishing up our character wrinkle maps implementation a bit and releasing it as a...
> I'm surprised that Unity doesn't just let you set the occlusion matrix equal to the projection one It does, but it also need the camera...
When procedurally creating a Standard shader based material, you need to make sure you're also pairing those assigned maps with the setup the...
@HKSpadez There's, ahem, no "image below" in your post.
Unity's terrain only supports heightmap resolutions that are power of two plus one (e.g. 512 + 1 = 513). If you try to import a raw heightmap of...
This is an engine bug where the culling planes passed to Umbra are incorrectly extracted from the culling matrix. It's been like this for a long...