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How do you render certain Game Objects always on the top layer of the camera, for example, so the First Person Arms don't clip through walls. A.)...
I checked that out thank you! So when I make the shader just apply it to the FPS Arms?
Anyone have an answer, I just need something working, I don't care if there are 2 cameras or whatnot. I find making it really small and in front...
I dont know why but when I make a material transparent, it disappears completely no matter what the alpha is, I've followed step by step in every...
@davidmgordon16 I didn't change any scripts, I started from scratch using that tutorial series, by Tom Wieland. You may have to restart, but that...
Hello all, I have created a multiplayer game and I have two separate Unity "games". One is the client and one is the server. I have coded the...
Tom Weiland's tutorial series, I'm happy if this can help you! [MEDIA]
Nevermind I finally found a solution
Hello all, I am creating a multiplayer game using Mirror and I am new to networking, I have made my game fully functional on both clients, but I...
I'm using Mirror for my game, On my Player prefab I'm using a rigidbody controller. It has a Network Identity and Network Transform. I didn't see...
My Jump "animation" is using a rigidbody that goes up and then down. It is a network transform and is very smooth when moving around (left, right....