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Hi Ramon, I am wondering how one could create a Global Network Object? Is a "Global Network Object" simply a "Network Object" with its...
I have three questions regarding the thread and your answer: Since you said building an addressable folder means "All assets under this folder...
Unfortunately this has been my experience with Unity Forum till today (I think I only got a response once); The problem is that I don't know the...
Hi, Let's say I have bunch of assets (prefabs or sprites) inside a directory (let's call it "mydirectory") which I want to load them dynamically...
Thank you for the response. That's completely cleared out the situation for me. As the matter of fact, I didn't know that you can't have multiple...
The input system has just started to acting weird in my game, and I say "has just started" because it was working without problem till yesterday....
Hi! Where do you get parent's asset path? How do you find the parent in "if the prefab is a variant, get its parent"?
What about the LTS version. Is it fixed there as well? Could you please point me to the bug?
I'm experiencing the same issue now. Are there any updates?
I know this is an old issue and supposedly it should have been fixed in the latest (even one or move versions before) Input System BUT I am...
I made a change to the script so that the selection gets lost (i.e. no active selected object) when the mouse cursor leaves. It works for me now...
Is there any way to change the AudioMixerGroup properties for a specific snapshot with the code? I want to allow players set the volume for Music...
Other than not exposing the mute functionality in the API, It is also strange that you cannot assign the mute state to snapshots; Either a channel...
I am experience the same exact problem. @scotadams Where you able to find a fix for this? Did you file a bug?
Hi, I've started to get the following error in my headless server: C:\buildslave\unity\build\Modules\Audio\Public\AudioSource.cpp(324) : Error...
Hi, I have to make my game "Run in Background" because of its online nature; However I don't want to receive any kind of input from the...
Another update: It seems BuildPipeline.BuildPlayer does not even try to initialize sysroot modules at all; I am not even sure if it calls...
I had more or less the same problem with building for Linux on a Windows machine; Installing "Linux (IL2CPP) Target Support" directly from Unity...
I investigated this issue for a bit; It seems BuildPipeline.BuildPlayer does not wait for InitializePlatformSupportModules to finish its job...
Hi, I am using IL2CPP in my project and use a Windows 10 machine for my development. I don't have any problems building the game for Linux Target...