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Thanks!
I am trying to drag a physics body with high sensativity. Right now I am using Move position function of the Rigidbody and adding a multiplier to...
By the way, the drag of the sprite happens no matter where you drag the screen. So you don't have to actually to touch the sprite to drag it.
I am trying to drag a rigibody only the X axis. The code I have works fine! but I have found that the dragging does not have as swift as I like...
I am currently using this code to rotate an object in relation to the players finger. if(Input.GetMouseButtonDown(0)) { print...
Hey guys, So I am trying to have things swim under water realistically like in this game: [MEDIA] I know unity has a buoyancy effector to use...
Does anyone know how to solve this full error? I started getting it after updating my unity, google play game services and other plug-ins. I have...
Hey guys, For some weird reason when I build for iOS, I keep getting this error thats stopping me from exporting. SystemException: Duplicate...
Awesome. So now how would I rotate the object to move in the direction that was randomly selected form the unity circle. how do I go about getting...
Ah I see. But how do I know how much force to apply at a body to move in in a certain direction? Since the force will be applied randomly.
The issue is. I want to have a smooth transition between the first velocity of the object and the second. For example, I initially set the first...
I see! So the behavior movement pack does not require the purchase of a* pathfinding or any of the others but comes integrated? If I understand...
So does the Behavior Design include pathfinding? Or there is there an extension for that?
Awesome! So there is an option to make the agent move within a specific area?
Hello, This question may have already been answer but, how does wander work? I have a game that has lots of walls. Does the wander allow walls to...
Hey guys, I am building a project that requires enemies to move in a fluid motion. They should be able to move in any direction, up, down,...
Hey guys, Players will be allowed 5 minutes to play against each other until the time runs out. Does anyone know how one would go about...
am trying to allow the user to pinch to zoom in and out during gameplay. The main camera has HUD and GUI's attached to it so I would not like to...
Would you mind sharing code on how you did this?
Hello, Currently I have two sandbox users who have scores on the Leaderboards for my game. What I would like to do is pull these scores from the...