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Thanks for the help! I have another simple question: I want to add a mantling to my non root motion character. I think the easiest way is to just...
Hello! I am trying to implement a "Idle to Run" animation to my non root motion character. How should i move the character when the animation is...
I am using this rigged model (personal use only): https://p3dm.ru/files/characters/13432-star-wars-battlefront-ii-2017-obi-wan-kenobi.html The...
Thanks! What confused me was that only ExtractTransformConstraint has .cs at the end.
Hello! How did you do it? Did you put all code snippets into the ExtractTransformConstraint.cs? It gives a lot of errors for me.
Hello! I am trying to achieve this effect: [MEDIA] I want to paint glowing lines when the lighsaber touches a surface (terrain or skinned mesh)....
I am using a animator component and the animation rigging on top of it. I need the original head rotation that is set by the animator. How could i...
Hello! Could you please help me how to use your code? I tried to put them all together but i get 2 errors: "The type or namespace name...
I want to make a lightsaber that leaves a glowing trail or line behind it when it touches a surface/terrain. So if i understand you correctly than...
It's emissive now, but not the painted line. I tried to set a shader for the paint sphere but there is not option for it.
When i do that the whole model gets emissive. I only want to make the painted line emissive. How can i do that?
I selected the _EmissionMap in the slot, but still there is no glowing effect. Also not sure where i could add my own shader.
Thanks! And how can achieve this glowing effect? I choosed Group Emissive both for the paint sphere and the paintable texture.
Hello! I am trying to achieve this effect: https://d3kjluh73b9h9o.cloudfront.net/original/4X/f/6/2/f6209dadb4aad4698dfc203e8ed6215cf4b4fe5e.jpeg...
Hello! I downloaded this rigged humanoid character: https://p3dm.ru/files/characters/13438-star-wars-battlefront-ii-2017-anakin-skywalker.html...
Hello! I am working on a full body fps character controller for a while and everythink looks great BUT i am struggling to eliminate the camera...
For this i get frames/framerate value. Also for .time definition!
Hello! I want to make an 90 deegre in place turn for my tps character controller. I want to make the rotation smooth but without applying root...
Ok just realized that the definition is MultiAimConstraint.data.offset.. Maybe this helps someone...xd
Hello. I want to make a weapon leaning for my weapon aiming and for that i want to change these settings at runtime:...