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I wrote a custom shader based on TMP's SDF shader that adds a few shader parameters that I want to control. I can successfully do this with normal...
hey there! Just wanted to bump this!
Any luck?
I have a TMP Object that is marked Raycast Target? false -- however, when it creates a submesh (if I have italic and regular text, for example),...
I'll throw in here as well -- c'mon. It's absurd. It's a Hard Problem, but you're an enterprise software company. Spend the resources, rework your...
I'm trying to write a shader that accomplishes a ghosting/"color bleed" effect for some UI. [IMG] I can write a shader that samples the texture...
FWIW this is our biggest day-to-day annoyance. We're anxiously waiting for a backport.
I'm trying to create a "ghosting/bleed" effect for some of my 2d elements by offsetting the sprite texture and applying a filter, but right now...
I'm attempting an offset ghosting effect for some of the UI in our game. Since the "effect" is larger than the bounding box of the UI elements I...
Hooray! We've been hit by this as well, when we have one scene that uses a clipping rect and another that doesn't.
Good ideas -- Increasing the bounce intensity does help inside, but then I get crazy color bleed on anything outside. And yes, I forgot to...
Hi all, I've been trying to render walkthroughs of some new projects that are quite modern in design-- think lots of facades of dissappearing,...