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@gabrielw_unity any update on this? It's still happening and it makes ProBuilder nearly unusable in a professional environment :S
Yeah I started to figure as I went through it, I just needed a confirmation, thank you! ^^ One more question: I'm considering then creating am...
Can you point me at where to get that XML? I can't seem to find the corresponding string variable in the UserDataStore_PlayerPrefs.cs file ^^"
Don't worry, I'm aware that customizing ControlMapper to this extent was past its intent, I just thought maybe there was some layouting function I...
I was trying to extend it by creating another partial class, which is supposed to work and be clean... and turns out it does, it was just unity...
there seem not to be a redraw function => Controlmapper.Redraw(); There's only a Reset one, but that destroys and recreates everything. Also, what...
Hi! I'm trying to extend ControlMapper, but I can't seemt o understand when the "InputFieldInfo" components get updated. I noticed that when...
+1. Development Builds are super useful to record gameplay videos, as it's way faster to implement (for example) debug warps or savegame overrides...
EDIT: Seems like moving unneeded bundles to another temp folder does the trick. The problem now is that somehow they cant be moved Back to the...
Hi JelteS, and thank you for answering ^^ How do I do that? Cause the "dontincludeinbuild" bool in the AssetGroupSchema refers to the Bundle...
As we have a Demo of our game, which obviously only contains part of the full game's content, we're trying to exclude such content during the...
Whether I'm missing something here, or it looks like there is no way of getting rid f the unity standard shader dependencies, be it SRP or URP....
will be able to do this tomorrow, cause rebuilding shaders takes literally the whole night and there's no way to revert it. Or is it ok if I make...
They don't, I'm using version control and I can see if shaders change or not. That said, using Addressables makes it even more of a nightmare as...
Since I see this is a long going thread I add some more here: This happens also on AnimatorControllers: swapping out an animation for another...
More than a reason why, i ws looking for someone to fix this, but i guess it's something :D
Fun fact, this was there already in 2021.1.23 apparently, just bumped into this bug myself :/
up, this is bad
URP, using Amplify.
Can Anyone explain this:[ATTACH]